

Aya fights through the game using everything from pistols to rocket launchers, but the sound never does any of these weapons due justice.

Meanwhile, the various sound effects in the game share a common trait of being subdued and muffled. In particular, it's difficult to believe that a New York City street might ever be silent at any time of day. While silence, when implemented skillfully, may lend drama or tension to a scene, it just feels really awkward most of the time in Parasite Eve. Furthermore, some gameplay sequences are conspicuously devoid of any background music. However, the battle theme is uncharacteristically mellow, while the opera sequences are thwarted by an awful warbling opera-sounding keyboard instrument that doesn't sound anything like a real voice.


Most of the music in the game consists of appropriately moody techno tunes, and it's all quite good, if forgettable, much like techno tends to be. Parasite Eve also would have benefited from a more consistent soundtrack. At least the English script reads well enough. It took Parasite Eve half a year to reach the audience of the country where the game takes place, but that time was spent merely translating the short script rather than adding speech, let alone Dual Shock force-feedback support or anything else.
PARASITE EVE PC FULL
Unfortunately, while the text-driven plot felt appropriate in Final Fantasy VII, the brevity of the story, scarcity of characters, and the real-world setting all dictate that Parasite Eve would have seriously benefited from full speech. Much like Final Fantasy VII before it, there is no speech to be heard anywhere in the game. Meanwhile, Parasite Eve isn't much to speak highly of where sound is concerned. It's integrated seamlessly into the game and makes key plot sequences much more dramatic and the entire game more memorable overall. Though there's hardly enough CG here to make up a feature-length film, there's plenty of the stuff to keep you going all the way through. Among other things, you'll witness breathtaking panoramic shots of New York City, grisly deaths or even grislier metamorphoses, and even some good old-fashioned military intervention. While the cinematic sequences are never particularly long, they are frequent and almost always amazing - all the more so toward the end of the game. Even a discriminating connoisseur of computer-generated cinematics would be awestruck at several animated cutscenes over the course of Parasite Eve. And though some of the boss monsters are both creepy and fearsome, like a particularly large and ill-tempered three-headed hound, for the most part your opposition will fail to impress. As Aya, you will have to shoot your way past scores of monsters, all of which are your typical mutated urban animal variety and thence not particularly imposing. The various polygonal characters aren't quite as sharp as the backdrops, but their motions and actions during plot sequences are expressive and believable. The background art looks so good that you will often find yourself admiring your surroundings instead of forging onward in your quest. Whether you're searching through Central Park in the middle of the night or rummaging through the slums early in the morning, Parasite Eve looks consistently real. The scenery throughout the game is composed of still 3D-rendered images of mostly authentic New York locales, and the quality and detail of these various settings is astounding. True to its claims, Parasite Eve often looks sleek, inspired, and beautiful - like a good film. But even as Parasite Eve takes up many of the best aspects of both these games, so does it bring along many of their shortcomings. As Square Soft's biggest release since Final Fantasy VII, Parasite Eve offers high production values and an intriguing storyline in what Square Soft has dubbed "the cinematic RPG." Its gameplay blends action and horror with traditional RPG elements to create a game that is all too easily described as the marriage of Final Fantasy VII and Resident Evil. You assume the role of that woman, the young New York cop Aya Brea, as she comes to realize that the fate of humanity will depend upon her actions. A fateful night at the opera house triggers in one woman the power to cause all those around her to incinerate as the mitochondria in their bloodstream generate staggering quantities of energy, and in another woman an innate resistance to the deadly effects. Parasite Eve spans six days, over the course of which the human race's continued existence shall be called into question.
