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Guild of dungeoneering battle scar
Guild of dungeoneering battle scar






guild of dungeoneering battle scar
  1. GUILD OF DUNGEONEERING BATTLE SCAR FULL
  2. GUILD OF DUNGEONEERING BATTLE SCAR PLUS

His base daily spell allotment is given on Table: Battle Scion. The Difficulty Class for a saving throw against a battle scion's spell is 10 + the spell level + the battle scion's Intelligence modifier.Ī battle scion can cast only a certain number of spells of each spell level per day. To prepare or cast a spell, a battle scion must have an Intelligence score equal to at least 10 + the spell level. A battle scion must choose and prepare his spells in advance. Spell Castingīeginning at 4th level, a battle scion gains the ability to cast a small number of arcane spells which are drawn from the sorcerer/ wizard spell list. Combat Casting (Ex)Īt 3rd level, the battle scion gains Combat Casting as a bonus feat. These bonuses increases by +1 for every four battle scion levels beyond 2nd. Arcane Aura (Su)īeginning at 2nd level, a battle scion gains a +1 deflection bonus to his AC and a +1 insight bonus to hit with his force blast.

guild of dungeoneering battle scar

A battle scion can use this ability a number of times per day equal to 3 + his Intelligence modifier.

GUILD OF DUNGEONEERING BATTLE SCAR FULL

This is a force effect.įor purposes of overcoming spell resistance with his force blast, the battle scion's caster level is equal to his full battle scion level.

GUILD OF DUNGEONEERING BATTLE SCAR PLUS

The force blast deals 2d4 points of damage at 1st level plus an additional 1d4 points of damage for every three battle scion levels beyond 1st (3d4 at 4th, 4d4 at 7th, 5d4 at 10th, and so on). The battle scion can unleash a single blast of arcane force targeting a foe within 60 feet as a ranged touch attack. Due to their highly specialized training, battle scions can cast arcane spells while wearing any type of armor (heavy, medium, and light), and with shields without incurring the normal arcane spell failure chance.Ī multiclass battle scion incurs the normal arcane spell failure chance for arcane spells received from other classes. Weapon and Armor Proficiencyīattle scions are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields). Table: Battle Scion LevelĪll of the following are class features of the battle scion. The battle scion's class skills are Climb ( Str), Craft ( Int), Fly ( Dex), Handle Animal ( Cha), Intimidate ( Cha), Knowledge (arcana) ( Int), Knowledge (dungeoneering) ( Int), Knowledge (engineering) ( Int), Knowledge (history) ( Int), Linguistics ( Int), Profession ( Wis), Ride ( Dex), Spellcraft ( Int), and Swim ( Str).

guild of dungeoneering battle scar

Starting Wealth: 4d6 × 10 gp (140 gp average.) In addition, each character begins play with an outfit worth 10 gp or less. They also spend significant amounts of time locked in magical study and research in order to master a handful of spells and other arcane abilities which aid them both in and out of combat. Role: Battle scions are highly competent warriors, skilled in a wide variety of weapons and martial tactics. Almost single-minded in their determination to master both arms and the arcane, battle scions feel equally at home on the field of battle or in musty, long-forgotten libraries.

guild of dungeoneering battle scar

They are also tireless in their search for arcane knowledge that can enhance their battle prowess through magic. Primarily warriors, battle scions spend countless hours engaged in combat training. Often referred to as 'arcane paladins', battle scions are highly trained, uniquely dedicated, and supremely disciplined.








Guild of dungeoneering battle scar